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Introduction
Chapter 1 - Getting Started: The Game Over Program
Chapter 2 - Types, Variables, and Simple I/O: The Useless Trivia Program
Chapter 3 - Branching, while Loops, and Program Planning: The Guess My Number Game
Chapter 4 - for Loops, Strings, and Tuples: The Word Jumble Game
Chapter 5 - Lists and Dictionaries: The Hangman Game
Chapter 6 - Functions
Chapter 7 - Files and Exceptions: The Trivia Challenge Game
Chapter 8 - Software Objects: The Critter Caretaker Program
Chapter 9 - Object-Oriented Programming: The Blackjack Game
Chapter 10 - GUI Development: The Mad Lib Program
Chapter 11 - Graphics: The Pizza Panic Game
Chapter 12 - Sound, Animation, and Program Development: The Astrocrash Game
Appendix A - livewires Reference
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Add Python Programming for the Absolute Beginner, If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple gam, Python Programming for the Absolute Beginner to the inventory that you are selling on WonderClubX
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Add Python Programming for the Absolute Beginner, If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner series teach the principles of programming through simple gam, Python Programming for the Absolute Beginner to your collection on WonderClub |