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"Foreword
Introduction
Part I. Tapping Your Natural Weirdness
Part II. Weird Ideas to Win Today’s Talent (a.k.a. Recruitment)
Part III. Weird Ideas for the Care and Feeding of Today’s Talent (a.k.a. Retention)
Part IV. Weird Ideas for Changing Your Company Culture (a.k.a. Fun and Games with a Purpose and a Profit)
Part V. Weird Ideas for Perks, Pay and Pats on the Back (a.k.a. Recognition and Incentives)
Part VI. Weird Ideas for Educating Today’s Talent (a.k.a. Training and Development)
Part VII. Weird Ideas for Enhancing Your Company Image (a.k.a. Sales, Service and Public Relations)
Part VIII. Where’s 101? (a.k.a. It’s All In Your Head! Idea Submission Form)"
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Add Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work, How can companies recruit, retain, train, motivate, and reward great employees--especially in a tight labor market? How can they win new customers and boost sales? The secret is to lighten up and get a little weird! Creativity and productivity can go han, Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work to the inventory that you are selling on WonderClubX
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Add Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work, How can companies recruit, retain, train, motivate, and reward great employees--especially in a tight labor market? How can they win new customers and boost sales? The secret is to lighten up and get a little weird! Creativity and productivity can go han, Get Weird!: 101 Innovative Ways to Make Your Company a Great Place to Work to your collection on WonderClub |