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Ghostwalk Book

Ghostwalk
Ghostwalk, The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether cu, Ghostwalk has a rating of 3.5 stars
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Ghostwalk, The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether cu, Ghostwalk
3.5 out of 5 stars based on 2 reviews
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  • Ghostwalk
  • Written by author Monte Cook, Sean K. Reynolds
  • Published by Wizards of the Coast, 2003/06/27
  • The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether cu
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Book Categories

Authors

Introduction 4
The Ghostwalk 4
The City of Manifest 4
The Ghostwalk Campaign 4
To Live and Die and Live in Manifest 6
Chapter 1 All About Ghosts 7
Rules for Ghosts 7
Souls and Ghosts 7
Ghost Traits 8
Physical Death and Ghosts 10
The Faces of Death 11
Adventuring and Ghost Levels 12
Possession 14
Ghost Powers 15
New Classes 16
Eidolon 16
Eidoloncer 17
Arboreal Guardian 19
Bone Collector 21
Deathwarden Chanter 23
Ghost Slayer 26
Skills 27
Feats 28
Changes to the Rules 40
Equipment 42
New Magic 45
Spell Descriptions 49
Magic Items 62
Chapter 2 The City of Manifest 74
The History of Manifest 74
Magic in Manifest 78
Gods of Manifest 78
Aluvan 80
Chaniud 80
Dracanish 81
Durann 82
Eanius 82
Galaedros 83
Khostren 84
Nessek 84
Orcus 85
Phaant 86
Soggelos 86
Tephaneron 87
Uhanam 88
Wyst 88
The Living and the Dead 89
Races in Manifest 90
Adventurers in Manifest 91
The City 91
The Portal Ward 93
The Tombyards 97
Phantom Hill 97
Merchant Ward 98
Forestview 99
City Government and Laws 100
Crime and Punishment 101
Other Groups and Organizations 101
Guild of Morticians 101
Yisa-Khardomas 102
The Arboreal Guardians 103
The Knights of the Quiet 103
Piran Sedestadel 104
The Necromancers of Night Alley 104
The Golden 105
The Mercantile League 105
The Undercity 105
The Catacombs 106
The Ghostwalk 110
Creatures of the Undercity 113
The Spirit Wood 113
The Hidden Palace Glen 114
The Monastery of Kreel 114
Howling Vale 114
Chapter 3 The Ghostwalk Campaign 115
Starting a Ghostwalk Campaign 115
Thematic Campaigns in Manifest 115
PCs in Manifest 117
Adventures 117
The Undercity 118
The Enemies of Manifest 118
The Organizations 119
Monsters 119
Yuan-Ti 120
Undead 120
Beyond the Veil 131
The True Afterlife 131
The Land of the Dead 126
The Soulwaters 126
The Wandering Isles 127
The Veil Island 129
Deeran's House 129
The Isle of the Five 131
Fortress of Trun 132
Inserting Manifest into an Existing Campaign 134
Chapter 4 Countries 135
Bazareene 135
Hikirian Peninsula 138
Salkiria 139
Sura-Khiri 143
The Demiplane Known as Coil 145
Tereppek 147
Thurkasia 151
Xaphan 154
Chapter 5 Monsters 157
Artaaglith (Demon) 157
Bonesinger (Template) 158
Dread Ram 160
Ectoplasmic Vermin 161
Fire Spectre 162
Ghost (Template) 163
Ghosteater 165
Monstrous Vampire (Template) 166
Mumia (Template) 167
Necroplasm 168
Spectral Steed 169
Spirit Tree 170
Undead Martyr 172
Yuan-Ti (Template) 173
Chapter 6 Adventures 177
Touch and Go (1st-level characters) 177
For Absent Friends (4th-level characters) 182
Kinship of Vermin (5th-level characters) 194
The Devil's Cellar (6th-level characters) 197
Lair of the Crippled One (7th-level characters) 210
Lair of the Eyeless Lady (9th-level characters) 212
Morbid Maze (12th-level characters) 217
Appendix Glossary 223


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