Sold Out
Book Categories |
Introduction
- Why a Book ...For Dummies?
- How to Use This Book
- How This Book Is Organized
- Part I: The Stuff Everyone Pretends They Already Know
- Part II: Let the Graphics Begin
- Part III: Getting the Message Out There (Wherever "There" Is)
- Part IV: Corel's Other Amazing Programs
- Part V: The Part of Tens
- Icons Used in This Book
- Where to Go from Here
- How to Bug Me
Part I: The Stuff Everyone Pretends They Already Know
Chapter 1: What's with All These Programs?- CorelDraw
- Corel Photo-Paint
- Finding photos to edit
- Painting from scratch
- CorelDraw and Photo-Paint Duke It Out
- Corel OCR-Trace
- Corel Capture
- CorelDream 3D
- CorelDepth and CorelTexture
- Multimedia Manager
- And the Rest . . .
- But Wait, There's More
- Feeling Overwhelmed?
Chapter 2: See CorelDraw Run- Draw on the March
- Interface in Your Face
- Title bar
- Menu bar
- Toolbar
- Property Bar
- Tools
- Drawing area
- Rulers
- Scroll stuff
- Page controls
- Color stuff
- Status bar
- The Mouse Is Your Willing Slave (And Other Children's Stories)
- How to Deal with Complete Tools
- A quick experiment
- How to find buried tools
- More tool tricks
- Les Menus sans Soup du Jour
- Les equivalents du keyboard
- Alt, ma chère amie, oui?
- The Incessant Chatter of Dialog Boxes
- Roll-Ups, Now in Dozens of Fruity Flavors
- Roll 'em up and tack 'em down
- Breakaway roll-ups
Chapter 3: Ladies and Gentlemen, Insert Your Pocket Protectors!- Spank the Baby
- How do I start a new document?
- The enlightening Chihuahua scenario
- How do I open a piece of clip art?
- Adding a drawing to an existing drawing
- Opening and importing from the Scrapbook
- Tools for Getting Around the Drawing Area
- Miracles of magnification
- Zoom up to the Property Bar
- Your very own zoombox
- The secret magnification menu
- Pull Your Image into View
- The Screen Is What You Make It
- Show me a rough draft
- String art revival
- Die, you gravy-sucking interface
- Preview bits and pieces
- Save or Die Trying!
- Saving for the very first time
- Updating the drawing
- Creating a backup copy
- Put Your Drawing to Bed
Part II: Let the Graphics Begin
Chapter 4: The Secret Society of Simple Shapes- Shapes from Your Childhood
- Rectangles and squares
- Ovals and circles
- Shapes with many sides
- Ways to Change Shapes
- Sanding off the corners
- Turning an oval into a tempting dessert
- Giving the pie a wedgie
- Making a wacky shape wackier
- Arrow Tool Techniques (Or Tricks of the Pick)
- Kiss It Good-bye
- Aaaugh, It's Gone!
Chapter 5: Drawn It, Shaped It, Ready to Go Free-Form- Do Some Doodling with the Pencil
- Understanding paths, lines, and shapes
- Coming to grips with nodes and segments
- Mastering the pencil
- Experimenting with the natural pen tool
- Nodes as You Never Knew Them
- Bringing nodes into view
- Using nodes to reshape your drawing
- Meet the Node Edit Thingies
- Your first tentative node edits
- How to open, split, close, and join paths
- More ways to make a break
- Options you need once in a blue moon
- Bouncy paths made of rubber
- How to Upgrade Simple Shapes
Chapter 6: Celebrating Your Inner Draftsman- You Need to Be Disciplined
- Rulers with no power
- Go downtown
- Let the lines be your guide
- The status bar tells all
- Tell Your Objects Where They Can Go
- Nudging with the arrow keys
- Moving by the numbers
- Aligning and distributing objects
- Gang Behavior
- Your Drawing Is a Plate of Flapjacks
Chapter 7: Making Your Shapes Look Like Something- Fills, Spills, and Chills
- Fill 'er up with color
- Hasta la fillsta
- Make the color palette your own
- Make New Colors in Your Spare Time
- Choosing a color model
- Mixing up a batch of color
- The Thick and Thin of Outlines
- Outlining a path
- Removing the outline
- Avoiding embarrassing line widths
- Setting better line widths
- Lifting an outline from an existing shape
- Creating custom line widths
- Changing line corners and caps
- I Don't Like the Default Setting!
- Fill and Outline Join Forces
- The World of Wacky Fills
- Using the Special Fill roll-up
- Dragging special fills from the Scrapbook
- Filling on the fly
- Save Time with Find and Replace
Chapter 8: The Fine Art of Cloning- Clipboard Mania: Cut, Copy, and Paste
- Snap, crackle, paste
- A few little Clipboard facts
- Why I hate the Clipboard
- The Gleaming Clipboard Bypass
- Group before you duplicate
- Duplication distance
- Duplicate in place
- They Look Alike, They Act Alike, You Could Lose Your Mind
- Links on the brink
- The care and feeding of your clones
- Do the Drag and Drop
Chapter 9: The Twisty, Stretchy, Bulgy World of Transformations- Scaling, Flipping, Rotating, and Skewing
- Grouping comes before transforming
- Scaling and flipping
- Using the provocative S&M roll-up
- Rotating and skewing
- Transforming by degrees
- Using the not-so-provocative R&S roll-ups
- Distortions on Parade
- A Lesson in Perspective
- Viewing your 2-D drawing in 3-D space (sorta)
- Putting perspective in perspective
- Envelope of Wonders
- The ultimate distortion
- The envelope editing modes
- Push the envelope
- Well, Extru-u-ude Me!
- Extruding in the real world
- Extruding in the workplace
- Extruding by the buttons
- Ripping apart your new 3-D object
Part III: Getting the Message Out There (Wherever "There" Is)
Chapter 10: The Care and Planting of Text- A Furst Luk at Tekst
- Pick Up Your Text Tool
- Creating artistic text
- Creating paragraph text
- Navigating among the letters
- How to Flow Text between Blocks
- Before You Can Format, You Must Select
- Selecting with the text tool
- Converting from artistic to paragraph and vice versa
- Okay, Now You Can Format
- Selecting a typeface
- Changing the type style
- Enlarging or reducing the type size
- Mucking about with the justification
- Formatting options for rare occasions
- Dropping your caps
- Please Check Your Spelling
- Shortcut to Typographic Happiness
- A Different Kind of Alphabet
Chapter 11: Mr. Typographer's Wild Ride- Learning the Rules of the Park
- Playing Bumper Cars
- Selecting and dragging text nodes
- Kern, kern, the baffling term
- Changing overall spacing
- Riding the Roller Coaster
- Orienting text on a path
- Changing the vertical alignment
- Changing the horizontal alignment
- Shifting text around a geometric object
- Shifting text in specific increments
- Creating text on a circle
- Editing text on a path
- Editing the path
- Breaking it up
- Meddling with Type
Chapter 12: The Corner of Page and Publish- Pages upon Pages
- Adding new pages
- Adding pages bit by bit
- Thumbing through your pages
- Removing the excess
- Flowing text between pages
- Your Logo on Every Page
- Establishing a master layer
- Hiding master layer objects on page 1
- I Need a Bigger Page!
Chapter 13: Those Poor, Helpless Trees- Reviewing the Basic Steps
- Making Sure That Everything's Ready to Go
- Selecting a printer
- Changing paper size and orientation
- Printing the entire document
- Printing Those Pages
- Printing multiple copies
- Printing a few pages here and there
- Still More Printing Options
- Using the page preview area
- Printing full-color artwork
Chapter 14: Programs in the Night, Exchanging Data- OLE Must Be Pretty Bad to Deserve That Windup
- Take OLE by the Horns
- More Ways for CorelDraw to Receive Gifts
- Linking, the semi-smart technique
- Importing, the last-ditch effort
Chapter 15: Everyone Say Hello to Corel Photo-Paint- Blasting Off with Photo-Paint
- Here's paint in yer eye!
- Turn off the toolbar!
- Opening Existing Images
- Viewing Your Image
- Using the Navigator
- Dividing Up Your Screen
- Creating a Brand Spanking New Image
- Dots per inch
- Select your crayons
- Changing the Resolution and Color of Photographs
- Saving, Printing, and Closing
Chapter 16: Spare the Tool, Spoil the Pixel- Pawing Through Your Toolbox
- Loading Your Tools with Color
- Lifting Colors Right Off the Canvas
- Erasing and Undoing Your Way Back to the Good Old Days
- Scrubbing away those stubborn stains
- Reviewing the history of your image
- Going back to square one
- Drawing Lines
- Drawing Geometric Shapes
- Filling Your Entire Image
- Plunking Down the Paint
- Creating Custom Gradients
- Painting with a Tackle Box Full of Brushes
- Smudging, Lightening, Colorizing, and Blurring
- Painting One Portion of an Image onto Another
- Spray Painting with Images
Chapter 17: Twisting Reality around Your Little Finger- Specifying Which Part of the Image You Want to Edit
- Carving out a little bit of imagery with the wondrous mask tools
- Fine-tuning your selection outline
- Making manual adjustments
- Things to Do with a Selected Image
- Combining Images
- Correcting Focus and Contrast
- Bringing an image into sharper focus
- Reapplying an Effects command
- Making an image less dark and murky
- Setting Your Selections Free
- Making an object
- Manipulating an object
- Moving, cloning, and deleting objects
- Scaling, rotating, and other effects
- Stamping Some Text into Your Image
- Adding and modifying text
- Painting inside text
Chapter 18: Do Dogs Dream in Three Dimensions?- The Dream That Starts Like a Nightmare
- A Beginner's Guide to 3-D Objects
- Importing and magnifying an object
- Changing how the object looks on-screen
- Moving an object in 3-D space
- Scaling and spinning the object
- Every Object Needs a Look
- Adding a Prefab Backdrop
- The End of the 3-D Highway
Part V: The Part of Tens
Chapter 19: Ten Way-Cool Special Effects
Chapter 20: Ten Time-Saving Shortcuts
Chapter 21: Ten Little-Known, Less-Used Features
Chapter 22: Ten File Formats and Their Functions
Appendix: Installing CorelDraw 7- If You Build the Computer, CorelDraw Will Come
- Checking your memory
- Inspecting the hard drive
- Insert the CD and Watch the Sparks Fly
Index
IDG Books Worldwide Registration Card
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionCoreldraw 7 for dummies
X
This Item is in Your InventoryCoreldraw 7 for dummies
X
You must be logged in to review the productsX
X
X
Add Coreldraw 7 for dummies, As Windows-based PCs gain ground on Macs in the graphics and desktop publishing world, CorelDRAW continues to rise to the challenges of being a tool for creating professional-quality logos, illustrations, and special effects. Now, in CorelDRAW 7 For Du, Coreldraw 7 for dummies to the inventory that you are selling on WonderClubX
X
Add Coreldraw 7 for dummies, As Windows-based PCs gain ground on Macs in the graphics and desktop publishing world, CorelDRAW continues to rise to the challenges of being a tool for creating professional-quality logos, illustrations, and special effects. Now, in CorelDRAW 7 For Du, Coreldraw 7 for dummies to your collection on WonderClub |