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Book Categories |
Introduction | ||
Pt. I | The Windows Programming Model | |
1 | Introduction to Windows Concepts | 3 |
2 | A Skeletal Windows Application | 47 |
Pt. II | Writing Windows Applications | |
3 | Exploring Variations on a Window | 123 |
4 | Displaying Text in a Window | 177 |
5 | Examining a Device Context in Depth | 265 |
6 | Graphical Output: Pixels, Lines, and Polygons | 329 |
7 | Keyboard, Mouse, and Timer Input | 399 |
8 | Using Controls | 503 |
9 | Dialog Boxes | 561 |
10 | Menus, Accelerators, Icons and String Resources | 623 |
11 | Printing | 691 |
Pt. III | Advanced Windows Programming | |
12 | Memory Management | 769 |
13 | Fonts | 803 |
14 | Dynamic Link Libraries | 847 |
15 | Custom Child Controls | 893 |
16 | The Multiple Document Interface | 953 |
17 | Dynamic Data Exchange | 999 |
18 | The Dynamic Data Exchange Manager Library | 1099 |
19 | Introduction to Object Linking and Embedding | 1197 |
App. A Ternary Raster-Operation Codes | 1235 | |
App. B Writing Windows Software with CodePad | 1245 | |
Index | 1251 |
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