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Introduction.
Part I: Wrapping Your Brain Around Blender.
Chapter 1: Discovering Blender.
Chapter 2: Understanding How Blender Thinks.
Chapter 3: Getting Your Hands Dirty Working in Blender.
Chapter 4: Working in Edit Mode and Object Mode.
Part II: Creating Detailed 3D Scenes.
Chapter 5: Creating Anything You Can Imagine with Meshes.
Chapter 6: Using Blender’s Non-Mesh Primitives.
Chapter 7: Changing that Boring Gray Default Material.
Chapter 8: Giving Models Texture.
Chapter 9: Lighting and Environment.
Part III: Get Animated!
Chapter 10: Animating Objects.
Chapter 11: Rigging: The Art of Building an Animatable Puppet.
Chapter 12: Animating Object Deformations.
Chapter 13: Letting Blender Do the Work for You.
Part IV: Sharing Your Work with the World.
Chapter 14: Exporting and Rendering Scenes.
Chapter 15: Compositing and Editing.
Part V: The Part of Tens.
Chapter 16: Ten Problems for New Users in Blender (and Ways around Them).
Chapter 17: Ten Tips for Working More Effectively in Blender.
Appendix: About the CD.
Bonus Chapter: Ten Excellent Community Resources.
Index.
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