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Foreword xix
Preface xxiii
Acknowledgments xxvii
About the Author xxix
Part I: Concepts 1
Chapter 1: Introduction 3
Why Concurrency? 3
Program Architecture and Concurrency 6
Layers of Parallelism 8
Why Not Concurrency? 10
Where Are We? 11
Chapter 2: Synchronization and Time 13
Managing Program State 14
Synchronization: Kinds and Techniques 38
Where Are We? 73
Part II: Mechanisms 77
Chapter 3: Threads 79
Threading from 10,001 Feet 80
The Life and Death of Threads 89
Where Are We? 124
Chapter 4: Advanced Threads 127
Thread State 127
Inside Thread Creation and Termination 152
Thread Scheduling 154
Where Are We? 180
Chapter 5: Windows Kernel Synchronization 183
The Basics: Signaling and Waiting 184
Using the Kernel Objects 211
Where Are We? 251
Chapter 6: Data and Control Synchronization 253
Mutual Exclusion 255
Reader/Writer Locks (RWLs) 287
Condition Variables 304
Where Are We? 312
Chapter 7: Thread Pools 315
Thread Pools 101 316
Windows Thread Pools 323
CLR Thread Pool 364
Performance When Using the Thread Pools 391
Where Are We? 398
Chapter 8: Asynchronous Programming Models 399
Asynchronous Programming Model (APM) 400
Event-Based Asynchronous Pattern 421
Where Are We? 427
Chapter 9: Fibers 429
An Overview of Fibers 430
Using Fibers 435
Additional Fiber-Related Topics 445
Building a User-Mode Scheduler 453
Where Are We? 473
Part III: Techniques 475
Chapter 10: Memory Models and Lock Freedom 477
Memory Load and Store Reordering 478
Hardware Atomicity 486
MemoryConsistency Models 506
Examples of Low-Lock Code 520
Where Are We? 541
Chapter 11: Concurrency Hazards 545
Correctness Hazards 546
Liveness Hazards 572
Where Are We? 609
Chapter 12: Parallel Containers 613
Fine-Grained Locking 616
Lock Free 632
Coordination Containers 640
Where Are We? 654
Chapter 13: Data and Task Parallelism 657
Data Parallelism 659
Task Parallelism 684
Message-Based Parallelism 719
Cross-Cutting Concerns 720
Where Are We? 732
Chapter 14: Performance and Scalability 735
Parallel Hardware Architecture 736
Speedup: Parallel vs. Sequential Code 756
Spin Waiting 767
Where Are We? 781
Part IV: Systems 783
Chapter 15: Input and Output 785
Overlapped I/O 786
I/O Cancellation 822
Where Are We? 826
Chapter 16: Graphical User Interfaces 829
GUI Threading Models 830
.NET Asynchronous GUI Features 837
Where Are We? 860
Part V: Appendices 863
Appendix A: Designing Reusable Libraries for Concurrent .NET Programs 865
The 20,000-Foot View 866
The Details 867
Appendix B: Parallel Extensions to .NET 887
Task Parallel Library 888
Parallel LINQ 910
Synchronization Primitives 915
Concurrent Collections 924
Index 931
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