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Pt. I Context
1 Dodgy magic 11
2 Our perception 39
3 Reality 61
4 Transition to interaction programming 91
Pt. II Principles
5 Communication 119
6 States and actions 163
7 Statecharts 201
8 Graphs 225
9 A framework for design 273
10 Using the framework 325
11 More complex devices 367
Pt. III Press on
12 Grand design 409
13 Improving things 445
14 Four key principles 485
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Add Press On: Principles of Interaction Programming, Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons—not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound com, Press On: Principles of Interaction Programming to the inventory that you are selling on WonderClubX
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Add Press On: Principles of Interaction Programming, Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons—not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound com, Press On: Principles of Interaction Programming to your collection on WonderClub |