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Real-time 3D Character Animation with Visual C++ Book

Real-time 3D Character Animation with Visual C++
Real-time 3D Character Animation with Visual C++, , Real-time 3D Character Animation with Visual C++ has a rating of 3 stars
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Real-time 3D Character Animation with Visual C++, , Real-time 3D Character Animation with Visual C++
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  • Real-time 3D Character Animation with Visual C++
  • Written by author Nik Lever
  • Published by Elsevier Science, January 2002
  • * Learn how to create and program real-time 3D character animation using the Visual C++ source code on the free CD-ROM * Apply your skills to create your own interactive games * Get up to speed with compression, vital for distribution of your game
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About the author
Introduction
Ch. 13D basics1
Ch. 2Drawing points and polygons the hard way14
Ch. 3Drawing points and polygons the easy way with OpenGL39
Ch. 4OpenGL lighting and textures58
Ch. 5Creating low polygon characters78
Ch. 6Texture mapping97
Ch. 7Setting up a single mesh character124
Ch. 8Keyframe animation145
Ch. 9Inverse kinematics168
Ch. 10Importing geometry and animation from Lightwave 3D184
Ch. 11Importing geometry and animation from 3DS Max215
Ch. 12Motion capture techniques259
Ch. 13Collision detection287
Ch. 14Using morph objects304
Ch. 15Using subdivision surfaces320
Ch. 16Using multi-resolution meshes346
Ch. 17The scene graph364
Ch. 18Web 3D, compression and streaming386
App. AUsing Toon3D Creator405
App. BMFC Document/View architecture - a short introduction444
App. CFurther information457
Index461


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