Sold Out
Book Categories |
B>" Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner that covers the "how to" and gets readers programming quickly with OpenGL. This primer offers complete coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter. A discussion of common pitfalls is also included in every chapter. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL. This concise introduction to OpenGL 1.2 is ideal for those looking to program computer graphics using OpenGL. It succeeds both as a companion to a book introducing computer graphics principles, and as a stand-alone beginnersO guide to OpenGL for programmers with a background in computer graphics.
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionOpenGL
X
This Item is in Your InventoryOpenGL
X
You must be logged in to review the productsX
X
X
Add OpenGL, , OpenGL to the inventory that you are selling on WonderClubX
X
Add OpenGL, , OpenGL to your collection on WonderClub |