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OpenGL reference manual Book

OpenGL reference manual
OpenGL reference manual, for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo, OpenGL reference manual has a rating of 3 stars
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OpenGL reference manual, for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo, OpenGL reference manual
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  • OpenGL reference manual
  • Written by author Silicon Graphics Incorporated
  • Published by Reading, Mass. : Addison-Wesley, c1992., 1993/02/01
  • for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo
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Preface
What You Should Know Before Reading This Manual
Acknowledgments
1 Introduction to Open GL 1
OpenGL Fundamentals 2
Primitives and Commands 2
Procedural versus Descriptive 2
Execution Model 3
Basic OpenGL Operation 4
2 Overview of Commands and Routines 7
OpenGL Processing Pipeline 8
Vertices 10
Primitives 11
Fragments 13
Pixels 15
Additional OpenGL Commands 16
Using Evaluators 16
Performing Selection and Feedback 16
Using Display Lists 17
Managing Modes and Execution 18
Obtaining State Information 18
OpenGL Utility Library 19
Manipulating Images for Use in Texturing 19
Transforming Coordinates 19
Polygon Tessellation 20
Rendering Spheres, Cylinders, and Disks 20
NURBS Curves and Surfaces 20
Handling Errors 21
OpenGL Extensions to the X Window System 22
Initialization 22
Controlling Rendering 22
3 Summary of Commands and Routines 25
Notation 26
OpenGL Commands 27
Primitives 27
Coordinate Transformation 27
Coloring and Lighting 28
Clipping 28
Rasterization 29
Pixel Operations 29
Texture Mapping 30
Fog 31
Frame Buffer Operations 31
Evaluators 32
Selection and Feedback 33
Display Lists 33
Modes and Execution 33
State Queries 34
GLU Routines 35
Texture Images 35
Coordinate Transformation 35
Polygon Tessellation 36
Quadric Objects 36
NURBS Curves and Surfaces 37
Error Handling 38
GLX Routines 39
Initialization 39
Controlling Rendering 39
4 Defined Constants and Associated Commands 41
5 OpenGL Reference Pages 55
6 GLU Reference Pages 305
7 GLX Reference Pages 357


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OpenGL reference manual, for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo, OpenGL reference manual

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OpenGL reference manual, for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo, OpenGL reference manual

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OpenGL reference manual, for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo, OpenGL reference manual

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