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Preface | ||
What You Should Know Before Reading This Manual | ||
Acknowledgments | ||
1 | Introduction to Open GL | 1 |
OpenGL Fundamentals | 2 | |
Primitives and Commands | 2 | |
Procedural versus Descriptive | 2 | |
Execution Model | 3 | |
Basic OpenGL Operation | 4 | |
2 | Overview of Commands and Routines | 7 |
OpenGL Processing Pipeline | 8 | |
Vertices | 10 | |
Primitives | 11 | |
Fragments | 13 | |
Pixels | 15 | |
Additional OpenGL Commands | 16 | |
Using Evaluators | 16 | |
Performing Selection and Feedback | 16 | |
Using Display Lists | 17 | |
Managing Modes and Execution | 18 | |
Obtaining State Information | 18 | |
OpenGL Utility Library | 19 | |
Manipulating Images for Use in Texturing | 19 | |
Transforming Coordinates | 19 | |
Polygon Tessellation | 20 | |
Rendering Spheres, Cylinders, and Disks | 20 | |
NURBS Curves and Surfaces | 20 | |
Handling Errors | 21 | |
OpenGL Extensions to the X Window System | 22 | |
Initialization | 22 | |
Controlling Rendering | 22 | |
3 | Summary of Commands and Routines | 25 |
Notation | 26 | |
OpenGL Commands | 27 | |
Primitives | 27 | |
Coordinate Transformation | 27 | |
Coloring and Lighting | 28 | |
Clipping | 28 | |
Rasterization | 29 | |
Pixel Operations | 29 | |
Texture Mapping | 30 | |
Fog | 31 | |
Frame Buffer Operations | 31 | |
Evaluators | 32 | |
Selection and Feedback | 33 | |
Display Lists | 33 | |
Modes and Execution | 33 | |
State Queries | 34 | |
GLU Routines | 35 | |
Texture Images | 35 | |
Coordinate Transformation | 35 | |
Polygon Tessellation | 36 | |
Quadric Objects | 36 | |
NURBS Curves and Surfaces | 37 | |
Error Handling | 38 | |
GLX Routines | 39 | |
Initialization | 39 | |
Controlling Rendering | 39 | |
4 | Defined Constants and Associated Commands | 41 |
5 | OpenGL Reference Pages | 55 |
6 | GLU Reference Pages | 305 |
7 | GLX Reference Pages | 357 |
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Add OpenGL reference manual, for graphics programmers. OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high- quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geo, OpenGL reference manual to your collection on WonderClub |