Sold Out
Book Categories |
Acknowledgments.
Introduction.
Who Should Read This Book.
How to Read the Book.
What’s New in This Edition.
An Invitation to Interact.
1. Three Keys to Object Technology.
Why Objects?
Objects and Encapsulation.
Messages and Polymorphism.
Classes and Inheritance.
2. Objects: Natural Building Blocks.
Nature’s Building Blocks.
The Anatomy of an Object.
Constructing Composite Objects.
Designing Multilevel Systems.
3. Messages: Activating Objects.
The Anatomy of a Message.
Sending the Right Information.
The Power of Polymorphis.
4. Classes: Implementing Objects.
The Anatomy of a Class.
Defining Variables.
Specialization Hierarchies.
5. Objects as Software Components.
A New Industrial Revolution.
Making Software Components Work.
Building the Right Components.
6. Storing and Sharing Objects.
The Problem of Persistence.
A New Generation of Databases.
The Battle of the Generations.
7. Beyond Programs and Databases.
Integrating Procedures and Data.
The Evolution of Object Engines.
The End of Applications.
8. Objects for the Enterprise.
Distributing Objects.
From Objects to Agents.
Designing for Scalability.
9. The Adaptive Organization.
Understanding Adaptive Systems.
Increasing Organizational Adaptivity.
Adaptivity Through Objects.
Appendix: A Software Construction Primer.
Suggested Readings.
Glossary.
Index.
Login|Complaints|Blog|Games|Digital Media|Souls|Obituary|Contact Us|FAQ
CAN'T FIND WHAT YOU'RE LOOKING FOR? CLICK HERE!!! X
You must be logged in to add to WishlistX
This item is in your Wish ListX
This item is in your CollectionObject Technology: A Manager's Guide
X
This Item is in Your InventoryObject Technology: A Manager's Guide
X
You must be logged in to review the productsX
X
X
Add Object Technology: A Manager's Guide, , Object Technology: A Manager's Guide to the inventory that you are selling on WonderClubX
X
Add Object Technology: A Manager's Guide, , Object Technology: A Manager's Guide to your collection on WonderClub |