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Book Categories |
Preface | ||
Ch. 1 | The Dynamics of Computer Graphics | 3 |
Ch. 2 | Graphical Image Structures | 25 |
Ch. 3 | Operations on Geometrical Images | 49 |
Ch. 4 | Bitmap Image Acquisition and Encoding | 75 |
Ch. 5 | Animation in VGA Graphics | 115 |
Ch. 6 | VGA Drivers for Standard Modes | 145 |
Ch. 7 | VGA Mode X Drivers and Primitives | 181 |
Ch. 8 | XGA Architecture and Initialization | 223 |
Ch. 9 | XGA Drivers and Primitives | 279 |
Ch. 10 | SuperVGA Graphics and Animation | 331 |
Ch. 11 | Background, Objects, and Text | 361 |
Ch. 12 | Time-Pulse and Color-Shift Techniques | 399 |
Ch. 13 | Interactive Animation | 435 |
Bibliography | 459 | |
Index | 463 |
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Add Computer animation, Computer applications for creating sophisticated animation effects have grown tremendously in recent years. Making advanced graphics technology highly accessible,this guide's hands-on programming techniques open up the universe of animation opportunities , Computer animation to the inventory that you are selling on WonderClubX
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Add Computer animation, Computer applications for creating sophisticated animation effects have grown tremendously in recent years. Making advanced graphics technology highly accessible,this guide's hands-on programming techniques open up the universe of animation opportunities , Computer animation to your collection on WonderClub |