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3ds Max 9 Bible Book

3ds Max 9 Bible
3ds Max 9 Bible, An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know.
--Andre Surya, Award-winning Digital Artist
A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max, 3ds Max 9 Bible has a rating of 4 stars
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3ds Max 9 Bible, An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know. --Andre Surya, Award-winning Digital Artist A favorite of 3ds Max artists from beginners to pros! Why is 3ds Max, 3ds Max 9 Bible
4 out of 5 stars based on 2 reviews
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  • 3ds Max 9 Bible
  • Written by author Kelly L. Murdock
  • Published by Wiley, John & Sons, Incorporated, January 2007
  • "An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know." --Andre Surya, Award-winning Digital Artist A favorite of 3ds Max artists from beginners to pros! Why is 3ds Max
  • "An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know." —Andre Surya, Award-winning Digital Artist A favorite of 3ds Max artists from beginners to pr
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Authors

Preface.


Acknowledgments.


Part I: Learning the Max Interface.


Quick Start: Animating a Dancing Cartoon Moose.


Chapter 1: Exploring the Max Interface.


Chapter 2: Controlling and Configuring the Viewports.


Chapter 3: Working with Files and XRefs.


Chapter 4: Using Vault and the Asset Tracking System.


Chapter 5: Customizing the Max Interface and Setting Preferences.


Part II: Working with Objects.


Chapter 6: Creating and Editing Primitive Objects.


Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers.


Chapter 8: Transforming Objects — Translate, Rotate, and Scale.


Chapter 9: Cloning Objects and Creating Object Arrays.


Chapter 10: Grouping and Linking Objects.


Chapter 11: Working with the Schematic View.


Chapter 12: Introducing Modifiers and Using the Modifier Stack.


Part III: Modeling.


Chapter 13: Learning Modeling Basics and Working with Subobjects.


Chapter 14: Drawing and Editing 2D Splines and Shapes.


Chapter 15: Modeling with Polygons.


Chapter 16: Deforming Surfaces and Using the Mesh Modifiers.


Chapter 17: Modeling with Patches and NURBS.


Chapter 18: Working with Compound Objects.


Chapter 19: Adding and Styling Hair, Fur, and Cloth.


Part IV: Materials and Maps.


Chapter 20: Exploring the Material Editor.


Chapter 21: Creating and Applying Simple Materials.


Chapter 22: Creating Advanced Multi-Layer Materials.


Chapter 23: Adding Material Details with Maps.


Chapter 24: Unwrapping UVs and Pelt Mapping.


Chapter 25: Creating Baked Textures and Normal Maps.


Part V: Cameras and Lighting.


Chapter 26: Configuring Cameras.


Chapter 27: Using Lights and Basic Lighting Techniques.


Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity.


Part VI: Animation.


Chapter 29: Understanding Animation and Keyframe Basics.


Chapter 30: Using Animation Layers.


Chapter 31: Using Animation Modifiers and Wiring Parameters.


Chapter 32: Animating with Constraints and Controllers.


Chapter 33: Working with Function Curves in the Track View.


Chapter 34: Combining Animations in the Motion Mixer.


Part VII: Dynamic Animation.


Chapter 35: Creating Particles and Particle Flow.


Chapter 36: Using Space Warps.


Chapter 37: Simulating Physics-Based Motion with reactor.


Chapter 38: Animating Hair and Cloth.


Part VIII: Characters.


Chapter 39: Understanding Rigging and Working with Bones.


Chapter 40: Adding Inverse Kinematics.


Chapter 41: Skinning Characters.


Chapter 42: Creating and Animating Bipeds.


Part IX: Rendering.


Chapter 43: Learning Rendering Basics.


Chapter 44: Using Atmospheric and Render Effects.


Chapter 45: Raytracing and mental ray.


Chapter 46: Batch and Network Rendering.


Part X: Post Processing.


Chapter 47: Compositing and Render Elements.


Chapter 48: Using the Video Post Interface.


Part XI: MAXScript and Plug-Ins.


Chapter 49: Automating with MAXScript.


Chapter 50: Expanding Max with Third-Party Plug-Ins.


Appendix A: What’s New with Max 9.


Appendix B: Installing and Configuring 3ds Max 9.


Appendix C: Max Keyboard Shortcuts.


Appendix D: What’s on the DVD.


Index.


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3ds Max 9 Bible, An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know.
--Andre Surya, Award-winning Digital Artist
A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max, 3ds Max 9 Bible

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3ds Max 9 Bible, An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know.
--Andre Surya, Award-winning Digital Artist
A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max, 3ds Max 9 Bible

3ds Max 9 Bible

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3ds Max 9 Bible, An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know.
--Andre Surya, Award-winning Digital Artist
A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max, 3ds Max 9 Bible

3ds Max 9 Bible

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